use taquin_lib::{self, TaquinGame};
use eframe::egui;
fn main() -> eframe::Result {
let options = eframe::NativeOptions {
viewport: egui::ViewportBuilder::default().with_inner_size([320.0, 240.0]),
..Default::default()
};
eframe::run_native(
"Taquin Game",
options,
Box::new(|cc| Ok(Box::<TaquinGUI>::default())),
)
}
struct TaquinGUI {
first_frame: bool,
taquin_game: TaquinGame,
}
impl Default for TaquinGUI {
fn default() -> Self {
Self {
first_frame: true,
taquin_game: TaquinGame::new(),
}
}
}
impl eframe::App for TaquinGUI {
fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
if self.first_frame {
self.first_frame = false;
self.taquin_game.init_grid();
}
egui::CentralPanel::default().show(ctx, |ui| {
egui::Grid::new("taquin_grid").show(ui, |ui| {
for row in self.taquin_game.grid() {
for column in row {
let text = match column {
0 => "".to_string(),
_ => column.to_string(),
};
egui::Frame::default().show(ui, |ui| {
ui.label(egui::RichText::new(text).strong().size(20.0));
});
}
ui.end_row();
}
});
if ui.button("up").clicked() {
self.taquin_game.move_to(taquin_lib::Directions::Up);
};
if ui.button("down").clicked() {
self.taquin_game.move_to(taquin_lib::Directions::Down);
};
if ui.button("left").clicked() {
self.taquin_game.move_to(taquin_lib::Directions::Left);
};
if ui.button("right").clicked() {
self.taquin_game.move_to(taquin_lib::Directions::Right);
};
});
}
}