#ifndef SOUNDS_H__
#define SOUNDS_H__
#include "define.h"
#include "engine.h"
class Sounds
{
public:
Sounds();
~Sounds();
void ManageSounds(Engine* en);
private:
void Move(Engine* en);
sf::SoundBuffer SelectSound(sf::SoundBuffer buffer, char& sound);
sf::Music m_BackgroundMusic;
sf::SoundBuffer m_buffer;
sf::Sound m_sound1;
char nextFootStep = 0;
};
#endif // SOUNDS_H__